Devlog 8


Here ' s 80% progress of Palasic sfx and sound background music.


Link :

https://drive.google.com/open?id=0B0mdve3_APq8LTBWQnJPdy1JNHc

script for turn off switch behind refrigerator :

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class geserKulkas : MonoBehaviour {
kulkasCamera verify;
public GameObject kulkas;

// Use this for initialization
void Start () {
verify = FindObjectOfType<kulkasCamera> ();
}

// Update is called once per frame
void Update () {

}

void OnMouseDown(){
kulkas.transform.position = new Vector2 (transform.position.x + 1.7f,0.07f);
verify.pindah = true;
Debug.Log ("geser");
}
}

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class kulkas : MonoBehaviour {
kulkasCamera verify;

// Use this for initialization
void Start () {
verify = FindObjectOfType<kulkasCamera> ();
}

// Update is called once per frame
void Update () {
//Debug.Log (charMoving.stay);

}

void OnTriggerEnter2D(Collider2D coll){
if(coll.gameObject.tag == "Player"){
charMoving.stay = true;
}
}

void OnTriggerStay2D(Collider2D coll){
if(coll.gameObject.tag == "Player"){
charMoving.stay = true;
}
}

void OnTriggerExit2D(Collider2D coll){
charMoving.stay = false;
}

void OnMouseDown(){
if(charMoving.stay == true){
verify.zoomed = !verify.zoomed;
Debug.Log ("hit");
}
}
}

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Saklar : MonoBehaviour {
dntDestroy listrik;
kulkasCamera verify;
    public GameObject saklarOn;
    public GameObject saklarOff;
    public BoxCollider2D saklarTrigger;
    float delayBack = 1.2f;

// Use this for initialization
void Start () {
verify = FindObjectOfType<kulkasCamera>();
listrik = FindObjectOfType<dntDestroy> ();
}

// Update is called once per frame
void Update () {
        //if (verify.saklarCamera.enabled == true) {
            if (tombolOff.on == true) {
                saklarOff.SetActive(false);
                saklarOn.SetActive(true);
            } else if (tombolOff.on == false) {
                saklarOff.SetActive(true);
                saklarOn.SetActive(false);
listrik.setrum = false;
            }
        //}
}

    IEnumerator delayBackScene()
    {
        if (delayBack > 0)
        {
            delayBack -= Time.deltaTime;
            yield return 0;
        }
        else {
            verify.zoomed = !verify.zoomed;
            saklarTrigger.enabled = true;
        }
    }

    /*void OnMouseDown() {
        verify.zoomed = !verify.zoomed;
        verify.obj = "Saklar";
    }*/
void OnMouseDown(){
if (charMoving.stay == true) {
verify.zoomed = !verify.zoomed;
}
}
}


Files

Prototype1.rar 28 MB
Oct 30, 2017

Get Palasic

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