Devlog 6
We'll upload new gameplay, sound, art as soon as posible
This is the script for some jumpscare :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class palasicJmpScr : MonoBehaviour {
charMoving move;
public Camera mainCamera;
public Camera palasicJmp;
bool changeCamera = false;
[SerializeField]private float waktu;
[SerializeField]private float delayScr;
public GameObject palasic;
public BoxCollider2D palasicScr;
void Start()
{
move = FindObjectOfType<charMoving>();
palasic.SetActive(false);
palasicJmp.enabled = false;
}
void Update()
{
if (changeCamera)
{
move.speed = 0;
mainCamera.enabled = false;
palasicJmp.enabled = true;
palasicScr.enabled = false;
StartCoroutine(delayWaktu());
StartCoroutine(delayJmpScr());
}
else if (!changeCamera)
{
move.speed = 2.5f;
mainCamera.enabled = true;
palasicJmp.enabled = false;
}
}
IEnumerator delayWaktu()
{
if (waktu > 0)
{
waktu -= Time.deltaTime;
yield return 0;
}else {
palasicScr.enabled = true;
palasic.SetActive(true);
Destroy(palasic);
//waktu = 3;
}
}
IEnumerator delayJmpScr()
{
if (delayScr > 0)
{
delayScr -= Time.deltaTime;
yield return 0;
}
else
{
palasic.SetActive(true);
}
}
void OnMouseDown()
{
changeCamera = !changeCamera;
}
}
Files
Get Palasic
Palasic
#BINUSGAT
Status | Prototype |
Author | Hopeless |
Genre | Puzzle |
Tags | binus, Ghosts, Horror, Indie, indonesia, jakarta, Puzzle-Platformer, Singleplayer, Survival Horror |
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